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Ice Beam (Reliable Dragon-slaying STAB)Dazzling Gleam (Fairy STAB)Nasty Plot (Boosts Special Attack to sweeping levels) / Hypnosis / Calm MindConfuse Ray / Dark Pulse / Reflect / Dream Eater
Double Iron Bash (Hits twice; massive 51% flinch chance)Thunder Punch (Hits Water types hard)Superpower / Brick BreakEarthquake (Ground coverage) / Thunder Wave
Stealth Rock (Essential for breaking Focus Sashes)Rock Slide (High Flinch chance + STAB)Wing AttackEarthquake (Coverage for Electric/Steel) / Crunch / Roost
Swords Dance (Massive Attack boost) / Bulk UpX-Scissor (Primary Bug STAB)Superpower (Strong Fighting coverage) / Brick BreakStealth Rock / Focus Energy / Rock Slide
Scald / SurfBite / Dark PulseFlash CannonBrick Break / Waterfall / Dragon Pulse / Ice Beam / Earthquake
Psychic (Massive STAB damage to one-shot Bruno’s Fighting-types)Recover (Sustainability to keep it sweeping)Tri Attack / Shadow BallDazzling Gleam / Barrier / Calm Mind / Reflect / Thunder Wave

| Opponent & Pokémon | Best Counter | Super Effective Moves to Avoid | Best Offensive Move |
|---|---|---|---|
| Lorelei, The Ice Breath (Ice/Water) | |||
| Dewgong | Melmetal / Pinsir | None (Resists Ice) | Thunder Punch |
| Jynx | Melmetal / Blastoise | None (Resists Ice/Psychic) | Double Iron Bash |
| Cloyster | Melmetal / Pinsir | None (Resists Ice) | Thunder Punch |
| Slowbro | Blastoise | None (Resist Water) | Dark Pulse |
| Lapras | Melmetal / Pinsir | None (Resists Ice) | Thunder Punch |
| Bruno, The Self-Proclaimed King (Fighting/Rock) | |||
| Onix | Pinsir / Blastoise | None (Resists Ground) | Superpower |
| Hitmonlee | Alakazam | None | Psychic |
| Hitmonchan | Alakazam | None | Psychic |
| Poliwrath | Alolan Ninetales / Alakazam | None | Dazzling Gleam / Psychic |
| Machamp | Alakazam | None | Psychic |
| Agatha, The Oldest Elite (Ghost/Poison) | |||
| Arbok | Melmetal | None (Immune to Poison) | Earthquake |
| Gengar (Lvl 53) | Melmetal | None (Immune to Poison) | Earthquake |
| Golbat | Melmetal | None (Resists Flying) | Thunder Punch |
| Weezing | Melmetal / Alakazam | None (Immune to Poison) | Earthquake |
| Gengar (Lvl 54) | Melmetal | None (Immune to Poison) | Earthquake |
| Lance, The Dragon Master (Dragon) | |||
| Seadra | Melmetal | None (Resists Dragon) | Thunder Punch |
| Aerodactyl | Blastoise | None | Scald |
| Gyarados | Melmetal | None | Thunder Punch (4x) |
| Charizard | Aerodactyl / Blastoise | None | Rock Slide (4x) |
| Dragonite | Aerodactyl | None (Resists Fire Punch) | Rock Slide |
| Rival Blue, The World’s Greatest (Champion) | |||
| Mega Pidgeot | Aerodactyl | None (Resists Flying) | Rock Slide |
| Vileplume | Aerodactyl | None (Resists Poison) | Wing Attack |
| Marowak | Blastoise | None | Scald |
| Rapidash | Aerodactyl / Blastoise | None (Resists Fire/Poison) | Rock Slide |
| Slowbro | Pinsir | None | X-Scissor |
| Raichu | Melmetal | None | Earthquake |

Mega Drain or Solar Beam (Sustainable STAB damage)Sludge Bomb (High damage Poison STAB)Leech Seed or Sleep Powder (Forced switching and health drain)Amnesia or Earthquake (Boosting or hitting Fire/Steel types)Flare Blitz or Fire Punch (Primary Fire STAB)Outrage or Dragon Pulse (Powerful Dragon STAB)Thunder Punch (Coverage for Water types)Earthquake or Roost (Ground coverage or longevity)Flamethrower or Fire Blast (Incredible Special STAB)Air Slash (Flying STAB with flinch chance)Dragon Pulse (Neutral coverage for Dragons)Solar Beam or Roost (Instant Grass coverage or healing)U-turn (Switch out while dealing heavy damage)Poison Jab (Main Poison STAB)X-Scissor or Outrage (Bug STAB or high-power filler)Drill Run (Crucial coverage for Steel and Rock types)Air Slash (High flinch chance Flying STAB)Heat Wave (Fire coverage for Steel/Ice types)U-turn or Hyper Beam (Pivoting or massive STAB finisher)Roost (Recovering health on forced switches)Scald (High burn chance to cripple physical attackers)Psychic or Psyshock (Primary Special STAB)Calm Mind or Iron Defense (Making it unkillable)Recover (Essential sustainability)Shadow Ball (High damage Ghost STAB)Sludge Bomb (High damage Poison STAB)Will-O-Wisp (Halves opponent’s physical attack)Dazzling Gleam or Psychic (Coverage for Dark or Fighting types)Fake Out (Free flinch damage on turn one)Body Slam or Double-Edge (Strong Normal STAB)Sucker Punch (Essential priority move)Bulk Up or Earthquake (Stat boosting or Ground coverage)Waterfall (Water STAB with flinch chance)Crunch (Dark STAB for Psychic/Ghost types)Earthquake (Broad coverage for Electric/Rock)Taunt or Thunder Wave (Utility to disrupt the opponent)Psychic (Primary STAB for both forms)Brick Break (Fighting STAB for Mega X - TM 31)Ice Beam or Thunderbolt (Perfect elemental coverage)Recover or Calm Mind (Longevity or further boosting)Crunch (Dark STAB)Poison Jab (Poison STAB)Fire Punch (Steel coverage)Thunder Punch (Water coverage)Flare Blitz (Fire STAB)Shadow Ball (Ghost STAB - Necessary as Shadow Bone is missing)Bonemerang or Earthquake (Ground STAB)Will-O-Wisp (Utility Burn) / Swords DanceThunderbolt (Electric STAB)Psychic (Psychic STAB)Surf (Water coverage)Calm Mind (Setup boost)Icicle Crash (Ice STAB)Iron Head (Steel STAB)Earthquake (Fire coverage)Swords Dance (Attack boost)Thunder Punch (Electric STAB)Rock Slide (Rock STAB)Earthquake (Ground coverage)Explosion (Finisher)Earthquake (Main STAB)Iron Head (Steel STAB + Flinch chance)Sucker Punch (Priority move for finishing weakened foes)Rock SlideEarthquake (Primary Ground STAB)Stealth Rock (Essential hazard for chip damage)Poison Jab / Sludge Bomb / Super Fang (Halves opponent’s HP; great for bulky targets)Toxic / Ice Beam (Status or Dragon/Flying coverage) / Thunder BoltEarthquake (High-power Ground STAB)Ice Beam or Ice Punch (Best coverage for Flying and Dragon types)Poison Jab (Main Poison STAB)Superpower or Megahorn (High-power coverage)Flamethrower / Fire Blast (Primary Fire STAB)Dark Pulse / Solar Beam (High-damage coverage for Water/Ground types)Nasty Plot (Special Attack boosting) / Confuse Ray / ReflectWill-O-Wisp (Utility to cripple physical attackers)Superpower (Primary Fighting STAB)Earthquake (Ground coverage)Rock Slide (Best Rock coverage - TM 12)Fire Punch / Ice Punch / Bulk Up (Dragon coverage or boosting)Earthquake (Powerful Ground STAB)Rock Slide (Rock STAB with flinch chance)Stealth Rock (Hazard support)Explosion (Massive damage finisher)Thunderbolt (Main Electric STAB)Flash Cannon (Main Steel STAB)Thunder Wave (Utility speed control)Tri Attack (Neutral coverage with status potential)Surf or Hydro Pump (Stops Fire types threatening Melmetal/Pinsir)Psychic (Strong Secondary STAB)Thunderbolt (Essential “BoltBeam” coverage)Recover (Sustainability)Surf or Hydro Pump (Water STAB)Ice Beam (Reliable Ice STAB)Thunderbolt (Essential “BoltBeam” coverage)Confuse Ray or Ice Shard (Utility or priority)Scald (Water STAB with high burn chance)Ice Beam (Ice coverage)Acid Armor (Boosts Physical Defense)Shadow Ball (Coverage)Thunderbolt (High-speed Electric STAB)Shadow Ball (Ghost coverage)Thunder Wave (Speed control)Yawn or Volt Switch (Forcing switches or momentum)Flare Blitz (High-damage Fire STAB)Superpower (Fighting coverage)Quick Attack (Priority)Will-O-Wisp (Utility to help low defense)Tri Attack (Normal STAB with status chance)Ice Beam (Coverage)Thunderbolt (Coverage)Recover (Longevity)Shell Smash (The best setup move available to it)Hydro Pump or Scald (Water STAB)Ice Beam (Grass/Flying coverage)Earth Power (Ground coverage)Swords Dance (Massive Attack boost)Waterfall (Water STAB with flinch chance)Rock Slide (Rock STAB with flinch chance)Aqua Jet (Essential priority move)Ice Beam (Powerful Ice STAB)Roost (Essential healing)Reflect or U-turn (Team support or pivoting)Toxic (Stall strategy)Thunderbolt (Electric STAB)Drill Peck (Flying STAB)Roost (Longevity)U-turn (Pivoting out of bad matchups)Flamethrower or Fire Blast (Fire STAB)Air Slash (Flying STAB with flinch chance)Roost (Healing)U-turn (Pivoting)Outrage (Devastating Dragon STAB)Earthquake (Ground coverage)Fire Punch (Steel type coverage)Roost or Agility (Healing or speed setup)Phuc H Duong